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KyleRoberts

93 Game Reviews

23 w/ Responses

4 reviews are hidden due to your filters.

Save the cows!!!

Neat little game! I found that I had to jump before I could move again after shooting...don't know if that was in the design or if it was a bug. Either way, it was a little awkward but no big deal once I figured it out.

And yes, the Faxanadu music was sweet. I love the old school gaming music. It was amazing that I knew it right away when I heard it.

Great job!

Pretty fun for a little bit....

It could be my imagination, but there doesn't seem to be very many recharge opportunities. Is it based on how many rats you zap? You might want to tweak that a little. Other than that, this was pretty simple but cool.

Nice job!!!!!! Lots of fun!!!

Kind of a mix between SmashTV and the old-school Gauntlet, with the creature generators. I really like it.

"You gave this entry a 5, raising its score to 4.24!"

Ninja Chaos!

Once again, Wiesi, you did a great job! Long live Mausland! And fix that message board!

Very nice.

Couple of questions....are the tiles' values generated randomly, or are there a set number of predefined pieces(like there are ten '15' tiles, five '20' tiles, and so forth)?

I like the game a lot...made it a favorite so I can play it again later! I could see lots of possibilities with this...different shaped maps or unique pieces that affect larger areas or destroy pieces other pieces....who knows?

Anyway, good game, nice work. Hope you'll answer my questions.

I like it!

Wiesi, all of your games are great! I love Mausland!

Hell Yeah! Nice Job!

Definitely a Magic The Gathering feel! This is pretty cool! Nice actionscripting, too! Are all the cards random or is there some sort of array of cards that each player gets, like their own deck? I'm curious as to how you created this....let me know if you can...

Maguas responds:

There are two arrays of 5 cards, one for each player. The chances of getting a good card are the same for you and the opponent and the same in all levels. The difference between levels is that on levels 0 and 1 the opponent chooses randomly between his 5 cards then the card he chosed is replaced by another random card. On upper levels apart form the rising of life and the new cards, the opponent now chooses the card he is going to play wisely ;) , there is an IA quite refined, enough to make higher levels quite difficult if the opp. gets good cards.
Another aspect is that the 5 cards you see on your side are each of them a complete deck so I only have to turn visible the card chosen. Thanks a lot for your review and I hope I've helped you.

A good start but it's still a start

It looks like you have the making of a good fighting game, but you really need to work on the graphics and sound, which I'm sure you realize. I really don't get the blob-like enemies that move towards you and then turn into normal human bodies when they die...what's up with that? And the enemies don't even attack you, so what's the point, you're always going to win?
Make it look pretty, and maybe add some powerups or other features and add some sound. It just doesn't look finished. But like I said, it's a good start.

wallpaperman responds:

THANKYOU MATE, if you want the finished version watch "swordsman 5: the game"

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