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KyleRoberts

23 Game Reviews w/ Response

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It obviously needs some polish, but you already mentioned it was still being developed. I thought it was fun and I like the customization!

ChacsGames responds:

Yes, I'll try to upload the version 0.2 with new features in 1 or 2 weeks. Thanks for the review.

I like it a bunch. Retro feel, controls are easy and fun. Nice work!

RyThom responds:

Thank you! Glad you had a good time playing!

Wiesi, not to gush, but for years, I've enjoyed the crazy energy your games have. Your stuff is always inspiring.

Wiesi responds:

Hey, thanks a lot for playing AND reviewing!

I like it! Simple to learn, but still suspenseful!

JokerDenFromMR responds:

Thanks!

I favorited this before I even played it.

I love all of your stuff! Love the energy behind it! Been waiting for Power Fox 4 for a while!!!! :)

Wiesi responds:

Thanks for playing!

Boo!

This is a tutorial! Did you even TRY to make anything different? Or did you just upload the file exactly as it was?

iamrunegecko responds:

i redid alot of it and edited some of the coding... so....

A clever idea...

Controls are easy and the concept allows for all sorts of puzzles. However, I would seriously devote some time to the design so it looks a little more professional. But cool idea!

flamingemu responds:

well i would and make it design and everything, but i really can't be-bothered. thanx for a 5, becoz no-one else gave it more than a 4

Awesome!

I've seen games that are sort of the same style as this, but this one is really well done! Nice pacing...it gets you used to the controls easily! I'm sure everyone who reviews this is saying, "More! More!", but I really could see some sort of development further into the "Arcane Castle", like the character could pick which section of the castle he wanted to recapture next. Just to give it more of a feeling that you're traveling through areas of your own choice, instead of just running forever with no end in sight. Although I do like the constant running, it obviously gives it an edge of excitement, which is what makes it fun!

Nice job! This game was inspiring!

DifferentName responds:

I was planning on having a little introduction animation and ending animation, maybe even a bit inbetween levels, but by time I finished the game part of it, I felt a bit impatient. Also, i just wasn't sure how much an intro or ending would add. I tend to skip them when i play flash games.

This has a lot of potential

I thought this was really fun to play. I like the whole concept of gaining ground from cloud to cloud as you go, plus you have a cannon that could that could be used for all sorts of things like combat. You could have destinations as well. I'm sure this was a lot of work, and I like what you've done. I can see this becoming a much more involved and really fun game. Nice Job!

DBarbarian responds:

Sometimes simplicity iskey. But ill keep what you said in mind when i decide to make another version of this.

A couple of things:

If you're going to make something "interactive", meaning you can click on it, take time to make sure it's interesting. Things like Maggie's hamper door opening or a light turning on are a good idea b/c it makes you click everywhere, but it really doesn't add much to the work overall. That's really just a nit-picky thing though.

Make the arrows throughout the house clickable, instead of the space next to the arrows. That's kind of confusing. People naturally want to click on the arrows to move since they're there.

The To-Do list is a good idea, why not take it a little further and make it a required checklist? Make the whole thing into a scavenger hunt game, where the user has to find all the items or click all the items to get the special extras. That might be cool, just a thought.

Despite my criticisms, I thought this was done very well and it's pretty clear you put a lot of work into this. I liked it and I'm looking forward to the Powe Plant version!

TrueDarkness responds:

Yea I see what you mean, about the interesting stuff, I should add more sounds, you know, wav files, cause those are what really make the game enjoyable. I am going to make simpsons power plant interactive so you can definatly look foward to that. And next time I will make the arrows clickable. Thanks for reviewing!

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